The last 3D animation fundamentals assignment of the first semester is Performance animaiton, so I plan to apply what I have learnt this semester to make a better quality work, not only for the end of the course grade, but also for the future job search, where a good showreel will get more opportunities.
First I found some reference clips, I found a dialogue between the main character and the housekeeper in the first episode of Alex Rider, and then the scene took place in the kitchen, of course, it would not be impossible if I built the items manually, but the focus of the term1 course was not on the building of the items, but on how to make the movement of the characters better, the lighting system of the camera, the visual effects, I think these are more important, so I went to some free and open modeling software and found a combination of scenes suitable for the kitchen, and finally I put all the scenes together like this.

However, many of the items in this scene were not textured, so I had to manually select the Arnold material, and for some complex props I used Substance to paste the mapping, and the final result I could get is as follows.


Once you have built up the materials and lighting for the scene to get close to the desired effect, and then masked the lighting, it is a huge load on the computer to display the mapping in real time after importing the character.
This time the animation was different from the previous one, it needed two characters, when I found jerry in the resource, but I couldn’t find a suitable one to match the same style of girl character, finally I had to resort to a free model resource with full decals and a matching image style, I imported the decals, replaced the decals and started K-frames and then found that the character would collapse on the surface of the bound body when doing the K-action. At first I thought it was a history problem to remove the solution, but then I realised that the original model would also have this problem when re-imported, but not in the render window.

It was when I was doing the mouth animation that the process really got complicated. You can’t see the surface of the model, only the facial movements on the IPR rendered screen, as the nearly 30 seconds of footage I chose had a lot of dialogue. Luckily the facial binding on the male lead’s side worked very well, and I needed to pay attention to the blinking of the eyes, the twitching of the tongue due to the articulation, and the subtle turning of the head and neck, which are all important details that determine whether the animation is detailed or not.

Fortunately, the final close-up of the girl’s face is not particularly badly rendered, but there is one section where the lip-synching is not particularly good, which is a pity.
The first is at the beginning of the scene, when the girl is setting the plate, she needs to pick it up and put it down, and there will be a handover to replace the hand for holding and placing. The second girl, again, needs to be restrained on the handle of the pan when showing it to the boys.
Of course I have already shown how to restrain the phone in the previous Spider-Man project assignment, but of course this is, as I said at the beginning, this project is about applying all that we have learnt in term1, whether it is inertia of movement, use of props, or mouth animation, ultimately combined in the final project in term1.
Finally all the cameras were set up with a good focal length, and the original intention was to focus the cameras on the characters to make the background bokeh effect, but unfortunately there were problems with the characters and it couldn’t be solved so I gave up, and finally I set up different focal length cameras and used the action bulr effect in the rendering settings to give the action a more dynamic feel.
The final product is my render, but as I’m still in China and the VM doesn’t seem to be linked to the school farm, I ended up having to render in low resolution with a lot of noise in the process, and when I have time to optimise the scene I think I’ll re-render it again in high resolution.