Using the reference, I firstly align all the characters with the camera, complete the layout, then adjust the character’s movements, which is often referred to as rigging, and then start the familiar blocking process, which breaks down the movements into keyframes and removes the automatic coherence of the movements, so that when I return to polish the movements will be more natural.
Once you have finished blocking, go back to polish and refine the character performance, adjusting the curves to be as dynamic as possible.

As a lot of displacement is needed to adjust the movement, the position of the lights has to be adjusted a little more, and then it’s time for an exciting and long render.