FMP—Rigging in animation(reference)

The next most important part of the animation is rigging. In the first two terms, we have learnt and utilised how rigging works in 3D animation, firstly by blocking the key frames of the animation to adjust the key animation nodes of the character, and then by polishing the node curves of the animation to make the character dynamic more natural and in line with the laws of movement.

Based on the subplot I made, I found that there was still quite a lot to study about the action as well as the reference. I decided to start in two ways, either by interpreting it myself and filming it as a reference for the action based on the subplot, or by finding relevant videos and studying the action path.

The animation of the chameleon can only be understood and imitated through the video, focusing on the eye movements and the retraction of the tongue of the chameleon.

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