Week1: Bouncing Ball & Maze

Maze

After warming up for the small ball movement, the next step was to design a small ball bouncing maze, focusing on small ball gravity performance, followed by route design and maze mechanisms, I referenced some small ball bouncing mazes, mostly combinations of propellers, bouncy columns, and the like, I drew a draft of some curved, flat blocks, and a combination of propellers and soupley columns, here is the draft I drew.

”Draft of maze

To be honest, my drafts and modeled mazes aren’t very beautiful, but for the ball bouncing, I applied the movement patterns of a lot of different scenes, and for the curved skateboard, I also studied how to insert straight lines bound to the cubes to make them bend at the same time to get a nice curvature. I’m not saying that complex scenes are good, but I think I should focus more on the aesthetic aspects in the future to see if they are basic scene building.

I still used charts and motion lines on the animation, and adjusted the rate. But after I previewed the rendering, I could clearly sense that the dynamics were a bit false, the initial paddle bounce wasn’t enough to support so many consecutive bounces, and the collision and time pause of the small ball was a bit rushed, in addition to the maze design issue itself, and the proficiency of the k keyframe needs to be improved, I think I will consider more issues next time.

Playblast video:

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