Week4: stylized walk reference&blocking

In class, Luke showed us examples of stylisation and the need to find references to make the stylised moves we wanted to do.

Stylised, it is also said that it can be personalised. Looking up a lot of walking references in YouTube, you can find that there are indeed a lot of differences in the way people walk, and this difference, or the difference in personality that arises with the person, leads to a very different style of walking for each person.I have selected 100 walking positions of teenagers walking in YouTube because this walk is more common in animation and has more dramatic tension.

In my character library, I chose David’s swinging pose, mainly because his controllers are less complicated, his hands and feet can be switched with ik Fk, and his face controller is easier to manipulate.

The stylised walk often reveals the state of each person, for example when angry, when sullen and when jumping for joy.

Whether it is realistic or non-anthropomorphic animation, the audience always needs visual resonance, and this resonance needs to be based on regular contact and easy to understand, so anthropomorphic style of movement is very important and indirectly an important indicator of an animation that is anthropomorphic or realistic. As we have seen a standard visual aesthetic established by a number of famous studios such as Disney Ghibli. So many novices’ practice work is often labelled as unpleasant. It is therefore very important to make the character movements as realistic as possible.

In fact, abstract characters and abstract movements can still be considered as a kind of art that resonates with people, but on closer dissection, we can still find that these works are still not separated from the movement of nature, the traces of movement that we perceive as anthropomorphic or anthropomorphic, but only a more exaggerated and dramatic approach by the author on top of these, to express it with an artistic vision, so the conclusion is that, whether or not Abstract or concrete, we still need to master and apply realistic dynamics at the beginning of our studies, so that in the future, our secondary works of art can stand up to more scrutiny and examination.

Regarding the principles of animation, the timing, arcs and posture to posture relationships that are considered when doing a normal walk should also be considered in a stylised walk. In my opinion, a basic stylised walk can be obtained by changing the amplitude of the posture, increasing the slow in and out and adjusting the timing during basic walking practice. Here is my stylised walk blocking

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