Indie film collaboration 2

This week luke started uploading the official version of the car model and mapping, and in the recorded video he explained the editing parts that we need to make in animator, I was responsible for the 0200 and 0300 shots of Car Pass and the 0100 and 0400 shots of Car Crash that followed.

This week I started working on the CC section, using the same method I trained on before, first adjusting the displacement of the car and then creating a new camera to correspond to the camera position of the clip in the real footage, so that the match move students could match the animation to the real footage according to our output.

cc-0200
cc-0300

Once the shots are done, the next step is to test the speed and timing of the car passing through the lens. In addition to matching the lens in maya to the real shot, the close-ups of the car passing through should also be matched as closely as possible, otherwise it will appear too early or pass through too fast for the lens to keep up with the problem.

In terms of car motion adjustment, in addition to doing the car shake and tyre vibration details that we tested earlier, we know that when driving a car, we grip the steering wheel is required to deflect left and right to ensure that the car does not drift, so I also add a slight sense of left and right sway in a straight line.

Here is an animation of my first version of testing

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