Term 3 collaboration 1

The first week we set up a group in discord and Jay and I organised a group to work on a feature animation, we organised a group with Lowe and Murry to work on a short animation of about 2 minutes to fit the size of our group.

I was in charge of the animation and the show, and as the animation part would start in the middle, we had a weekly conference call to discuss and confirm the script during the pre-work.

Here is the script we discussed and designed

Full view of the scene, with the regular sound of a crashing cabinet in the vast ruined city 

In close up, the robot is repeatedly banging on the cabinets, trying to reach the place where it normally works (trying to water the flower pots in the house that have no flowers), but the prescribed route is blocked by the cabinets that fell yesterday, and then the first-person view shows that the route is wrong and cannot be resolved, a picture frame falls down after banging on the cabinets a few times, the robot picks it up and wipes it with his hands twice, and prepares to put the frame back, but finds a drawing on the back that looks like a child’s drawing A map like a child’s treasure map 

Close up of the robot’s face in surprise 

In the middle shot the robot rushes out of the house, during which it looks back at the flowerpot and turns directly to the slope outside, where the robot climbs up with the flowerpot and drops it, sending it flying. 

(Several short shots in the middle of the scene of the little robot charging and refuelling on the way and asking for directions) 

– (Reaching the target point, first person view of the robot, display showing confirmation of the target point, close up view of the little robot running back and forth across the screen, entering from the edge, looking at the ground, then exiting the framing area from the other side, then entering from the far side on the same side, finally removing the rubbish from the target point) 

Suddenly there is a loud noise, the gravel on the ground is shaking and a sandstorm comes 

Swept the little robot into a deep pit, black field 

When it wakes up it finds the edge difficult to climb, but it finds a dying grass, and a small doll, at this point it walks over to the plant and tries to water it, at this point it fixes to first person, there is no water, the robot taps its arm and pours out two drops of water which fall onto the blade and slide into the soil, then the plant in the little robot’s field of view grows and spreads around, the camera follows the plant as it spreads and pans to the little robot The camera follows the plants as they spread, panning to the little robot, lying on the ground, thinking about it, looking at his watering hand and sliding it 

The camera then runs out of power and the view fades to black 

Finally the robot is given a long shot and it is found that no plants are spreading, it is still the same, end of scene. 

As our focus was on the final rendering of the action and the post-rendering of the effects, we skipped the character drawing design and the character rig.

The character was finally chosen as the main character

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