After completing the scene construction, we have to consider the lighting of the characters and scenes to set up, why first set up the scene and then play the light instead of playing the light and then set up the scene? The reason is that the mapping of the scene will affect the reflections, making the characters’ colours slightly different, and the light from the scene will be blocked, so you also need to fill in the light for the blocking, so that the picture does not look particularly grey.

Using arnold’s sky light properties, this powerful technique can then construct beautiful outdoor light, and adjusting the parameters and light temperature to simulate the feel of the sun overhead in the west.

After the sky is set up with light parameters, the following need to fill the shadow part of the character with light, the light of the building due to the outdoor light is sufficient, the effect of the sky light system simulation in arnold rendering out good results, unlike in the evening or evening need to consider a variety of indoor light and a variety of complex light outside, so do not need to supplement too many light sources. Depending on the position of the character, I have deployed a number of light points above the character, and here is where they are deployed.


At the same time there is also the position of the moving follow light, ground reflection light, in addition to these light processing in the final composite can be in the AE or other post-production software for filter and light processing, so that the picture more soft light effects more delicate, of course, this is the task of the post, now the next step will be to mobilize the character made, blocking and polish processing.