After the storyboard was made, the scene had to be built according to the set screen. Firstly, I searched the internet for a model of the West, and in order to save more time chose the building body that was ideally close to the storyboard, then I needed a chair as a prop, again without making any binding props found and imported through the model I had downloaded before, the most important thing was that the shape and the scene fitted perfectly, then the main screen was set.


Then it’s time to slowly build up a street of the western town, as the later shots will show a little bit of the town in general, so there’s a whole town to build up further.
There will be more houses on both sides of the streets of the town, and although the workload of modelling houses is not large, the number of houses in the whole production of a town size is still particularly large, so efficiency is needed to reduce unnecessary work, because the task of the scene is also still a task that acts as a backdrop, there will be details of course good, but not particularly important, so in the model package of the main shot scene, I again I found some suitable house models. And tried to place these models on both sides of the street.
In order to create a scene with an open view, it was not enough to find the houses, but some more were needed to fill in the empty space, so it was necessary to build them one by one, but the workload was not as great as expected and a lot of time was saved by using the models already made.

Finally, the scale of the character models and the other house models were adjusted to be as realistic as possible, and the placement of the houses on either side was optimised. Then it was time to give the textures and mapping, as different downloadable models have different styles of mapping and textures, and as there are also models that you have built yourself, you also need to harmonise the mapping. Once this is done, you can probably complete the layout of the scene.


The next step is to start building the the lights.