Term 3 collaboration 2

The week’s subs and drawings were completed and I divided the shots with murry lowe. We had a conference call to work out what our respective splits would be, murry made the front scenes and I made the back scenes, so we started the shots.

We found that the character’s knees did not bend before we made them, so we had to start over to find a character that could walk properly.

So I looked for new characters that were also more in line with our original character style and didn’t have too many expressions tied in, which would massively reduce our workload and only convey the character’s expressions through eyes and blinks and tilted heads.

The good thing is that this doesn’t particularly affect the overall progress, as the characters are still close to the storyboard characters and we will be adjusting the shots in maya a second time – after all, it’s normal for 2D images to have minor discrepancies in 3D.

I started to create a layout split based on the split, first setting up the camera in a fixed position, then shifting the character and matching the character to the camera position.

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