This week I started working on the Car Crash scene. Unlike a car passing quickly, the camera cuts through faster and you can’t see much detail in the animation of the car, but if the car is moving unsteadily and drifts over, you have to make more detail in the image and the camera takes longer to focus.
Therefore, since we have to do crash videos, we have to simulate the animation of a car driving unsteadily and overturning resulting in a car. We can often see this side of some scenes in movies, however it is just a sense of picture in our mind, it is not rigorous to simply imagine and simulate the picture by ourselves, I googled the Racing Car Crash Compilation video, I think it is a good reference to learn and observe the motion trajectory of an overturned car frame by frame, it is the most basic requirement as an animator.
Again, I set up two 3D cameras for my part to ensure consistency in the animation.



Then make a track on top of the car driving.

After making the trajectory and then designing the direction of the car’s swing, I of course had to draw on a real tail-flick shot, so I drew on the diagram in the video to make it as realistic as possible.




Also as this was the first shot where the car started to appear to be out of control, so a simple one time drift could not simply show that the car was out of control or that a single drift drift would be too rushed to flip the car out of control, so I did the first shot where after exiting the corner the car started to show signs of swinging from side to side due to the car going too fast and driving unsteadily after drifting out of the corner.
Then add body vibration and tyre shake to complete the animation of the CC01.
Then for the 004 scene as well, first do a good job of matching the trajectory of the car and matching the movement of the camera so that the image is on the subject without too much drift.

I then referred to the footage in the video to find a better reference and to learn how the effect of flipping sideways and spinning the car around in the air and finally landing on the ground.

Finally I added details such as tyre wobble when spinning in the air, body drift when bouncing up and down, tyre rotation left and right when drifting, etc. Here is the action I have tuned
Through this collaboration I understood how 3D animation and special effects will work together in film and television effects.