Then this week, I started animating the scenes in the cave, working on the bouncing movements, especially how robots, as mechanized characters, should go about showing the mechanized movements.

I needed to make some jumping and climbing shots below, so I found some video references.
Then a reference video on climbing was found.
I researched what jiggles I needed to make when climbing to stay on the crag, and the movement pattern of a powerless release to land.


I then added details of the hand grip shake and the foot shake in unison and here is the overall set of movements.


I talked to Jay during the mobilisation process and found that there are many ways to do simple character capture and then modify the details, which may be a way to improve efficiency.


There were a lot of fixed shots and similar walking shots that were not shown, so I won’t list them here. In the end I exported all the action and scenes in ABC format and sent them to Jay, who did the post-editing and special effects, here are the edits we made twice, the latter being the final unrendered rendering.