FMP—Start of the animation (selection of the theme)

By the end of the third semester, each of us had created our final project openers, and for my final project I wanted to make a short animation film. Although I had a rough idea of what I wanted to produce, there was a wide range of things that could be produced for a short animation, so I will explain how I chose my topic below.

The length of my FMP will not be too long, around half a minute to a minute, so I need to learn from and refer to what most of the one-minute animations on the internet are about these days, as a one-minute animation is too short to tell too much of a story, and it is important to learn from the experience of those who have gone before me.

I found animations on youtube and on that fit the description.

Along with the reference video from last semester’s FMP, I came up with the theme for this short animation

  1. there will be no complicated story or twist.
  2. the tone of the theme is comedy, the characters’ action effects and the script will be more effective.
  3. The scenes and characters should not be too many or too complex, otherwise it would be easy to bring too much information in a short minute that would be difficult to understand.
  4. The pacing needs to be clear and uniformly fast in order for the viewing senses to be able to enjoy it.

With these goals in mind, I decided to create an animated short film about humour and conflict. After talking to Alan at school, we agreed on the subject matter and felt that we could work on the props for the conflict so that the story would be more watchable and believable. At first I had a lot of ideas for scripts and stories, but I found that it took too much time and effort to create a 3D animated short film in a short space of time, even with the least complicated and easy to produce scripts, but also to create scenes, props and characters, as it was difficult to put together my own plot in the evening with both free and paid models, and the models built by different modellers would produce the effect of a uniform painting style.

So I decided to change my mind, since I had limited time to make a relatively graphic and dramatic animated short, I gave up modelling my own bound characters and modelled the scenes myself, using the model library online and in our 3D animation course to match and select the questions. Yes, but it is also like a kind of exam, which is equivalent to putting a limited number of assets in front of you, and using your own understanding to match and solve the questions and come up with answers.

So for my project, I chose a linear narrative of a funny western animation. The second reason is that it is easier to buy and download western scenes online, as there are more resources. The cost of building the scenes is relatively low, but you just need to think more about how to rationalise the funny points. In the next chapter I will continue to look for references to the western theme and start designing the plot and storyboard.

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