Week7: Polish animation

First I added details to the action of the female protagonist’s knife on the male protagonist’s arm. When we watch some movies and animations, we all know that when the weapons are at a standstill, because both sides are exerting force at the same time, both hands and weapons will vibrate at the same time, just like the feeling we have when we are arm wrestling detail.

There is also a shot at the back that switches back to normal speed at the end of the slow motion, when the close-up of the feet standing still will need a movement curve to look more natural, and the same toes are added with the details of the upward movement and then stepping flat, just like the previous walking animation task, using the previous experience.

In the female protagonist a rotation of the horizontal movement in the original blocking is directly under the figure of the circle of the total controller to carry out a rotation, from the upper body look is felt to rotate over, but in fact the position of the figure’s feet is wrong, and there is not a forward a movement, so I will make the details of the feet, and the task has a tendency to slash forward.

Finally the hero holds the knife in his hand and quickly pulls the gun out to fire, again taking into account the speed of the movement curve.

The total work is not much but there is a lot of detail to add and think about, instead of doing just a few seconds of animation we will consider more details, but at the same time, because we are doing previs animation, we can do better in the advance animation task to reflect more detailed and vivid physicality I think.

Below is the finished animation I am responsible for.

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