Week5: Motion storyboard edit version

As the character models are still being bound this week, we can’t directly throw our 2D motion storyboard into the layout step for direct modification, so we discussed that Jay and I would do the final motion storyboard trimming at the same time, while Yann would also make our storyboard into a blocking layout directly after the two characters are bound. Yann will also make our storyboard into a blocking layout directly after the two characters are bound, and then put the final scene into the final scene once the scene building is also completed, so that there will be no need to update more project files.

Then the final debugging or dealing with the final ending, the male lead’s robotic arm is a jet that will manifest itself later, so the final plot reversal is still to reflect the characteristics of the robotic arm. The previous male protagonist used the final skill instead of being knocked down felt that it did not match the balance of the previous battle, so the plot was finally set to hit the female protagonist but did not hit the vitals, but the mask was shattered at the end.

Since the changes were only to the ending and some of the pacing changes, they were drawn directly into the motion storyboard instead of re-importing the storyboard steps into the edit.

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