Week3: Full Body Walk Cycle | Constraints

Today’s project is to do a Full Body Walk Cycle with props and a movement of ones own.I’m a fan of Spider-Man, and it’s no exaggeration to say that before I started my art career, I drew comics and Spider-Man all through my childhood.So for this full body I chose Spider-Man as the model for this task.

Then I thought of a scene where Spider-Man jumps down from a tall building and gets a phone call from Ken, probably from Aunt May, berating him for not coming home at a late hour. So this time the prop master a phone, in fact Spider-Man’s web can also act as a prop, but this time the subject is mainly walking, so it’s better to use a more common idea for an animation.

With the general idea in mind, the next step is to place the character in a rough position, which is equivalent to a breakdown of the action, and a small layout of sorts.

After the layout breakdown, the character’s movements were then adjusted and optimised. After the layout breakdown, the character’s movements were then tweaked and optimised. Of course, I’m sure I could have made the walk if I had just imagined it, but to give it a Spider-Man look, I thought I’d find some references, and I went on youtube to find some Spider-Man game references to try and make it look more like Spider-Man.

After that, the first difficulty is how to make Spider-Man’s pose after landing at high speed, how to make it more natural, I referred to the video, Spider-Man usually jumps on the ground, the arms will be up due to inertia, and the legs will be slightly straight when they touch the ground, so that Spider-Man has a better leg bending cushion when landing at high speed.

Then it was time to start the walking cycle. The previous ball walk was relatively easy because there were no hands, but this time I wanted to get the character’s walk right not only by paying attention to the swing of the cross, but also the swing of the head and the arms.

The latter is to constrain the phone to make a hand-held phone action that will complete a task condition for the character to take props during walking. One big reason why the phone is used for this animation is because only two steps need to be completed to easily achieve the hand-held prop effect, the first is to constrain the phone to the hand controller like I just said

However, to take the phone and put it back at the same time, the phone needs to do one thing and that is to appear at a fixed time and then disappear at the rest of the time, it is very simple, just k-frame the display switch in the right column so that it can appear at a fixed time.、

Finally, after adjusting all the movements, the mapping is displayed, with the lights visible in the preview window, so that palyblast can present a better picture.Here is my finished animation.

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