TERM 3 solo project —Performance animation

Last semester we recorded animation shows and tried our hand at blocking and polishing, as each student chose a different direction, some studied UE4, some studied VFX and some studied game character animation, so not all of us did well with this subject. Personally, I prefer a role in character animation or video choreography as opposed to match move track or vfx. So I continued to hone my performance animation during my term 3 independent project.

I decided to start fresh and work on the details of each step, starting with the most blocking, how to get the character stuck on top of the right keyframes and where it would help the animation effect and look more natural.

So without having tuned the animation editor curve, my blocking looked like this.

However I feel that my movements are still not exaggerated enough to make the animation more interesting and my adjustments still look a bit like the movements of a real person. I have therefore studied other references and will continue to work on better characterisation in future fmps.

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