I finished David’s blocking last week and this week I’ll be tweaking it with more movement, i.e. polish and spline.

The main action is still focused on adjusting the speed of movement of the controller, the principle is the same as that of the ball bouncing, adjusting the inertia of the movement to be more linear or more in line with the physical relations. But as we have more character controllers, we have more curves to adjust, and yes, this time we will be working mainly on the curves of movement.
But the arm swing is not easy to compare and adjust, so this is where the motion trail comes into play, by comparing the front to back frames, adjusting the misalignment of the arm swing, moving the arm swing and hand swing to the effect we want to achieve, and then combining it with our curve controller so that our character is nicely dynamic and has the Stylized feel of this theme, so I’ve got the polish and spline right for this week, although it’s probably still far from perfect

Finally, although it wasn’t this week’s assignment, the lighting was put on anyway and I put in warm and cold light in the front and back and finally output and here is my finished work.