Week2: Walk Cycle Animation

In addition to the fox bouncing, this week’s tasks finally led to an important training in the principles of the laws of motion in animation, namely walking animation.I then looked on Google for references, drafts of the walk cycle animation and storyboards.

  • Note the change in height of the stride when walking.
  • Pay attention to the length and arc of the lift to the drop of the foot!
  • Ensure that the soles of the feet are planted on the ground and that the toes are bent.

After taking care of the above, we are ready for the K-animation, where we need to pay attention to the height of the span, the rotation, and then also the target ball pointing at the knee, as in the reference picture.

I looked for other references, closer to human movement, for example, how many frames it takes to walk and how long each walk pitch is.

Then the finished character will be curved and adjusted to make the inertia of doing it a little more fluid, as it will take about five steps, I need to make the alternation of the front and back feet into one loop so that I will have a reference or copy over to adjust the angle later on when I am doing the loop.

Finally, all the angles were adjusted, the lights were put on and the final render was done.

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