Lighting in Visual Effect week2

In the first session, the main objective was to introduce us to the types of lighting and the workflow and specific details that need to be completed in this area.
The lighting charge is mainly responsible for compositing the elements of the workflow, designing the lighting and creating a very comfortable picture effect. It is also responsible for dealing with noise and adjusting the lighting settings of the scenes of the characters so that the film and television production is altered.

An introduction to the lighting method of three-point lighting, usually used for lighting small areas of a scene. If the scene is large, you can split it into several smaller areas for lighting. Generally, there are three lights, the main light, the auxiliary light and the background light. The subject light source is literal, it is the main light in the shot, the auxiliary light is to supplement the shadow areas that cannot be illuminated by the main light source so that the scene light does not appear as a strong shadow and the background light is used to distinguish the background from the subject.

Contrast and Light intensity Depending on the intensity and contrast of the lighting, it can be divided into high key lighting and low key lighting. The difference between the two is the difference between primary and secondary light and contrast. There are two types of lighting modifiers, reflectors and signs, which are two ways of enhancing and reducing contrast.

Colour temperature: Depending on the colour temperature of the whole light, this can be used to distinguish a variety of information, such as the different times of the day, as well as differences between indoors and outdoors, or to express the depth of a scene to convey a feeling.

The intensity of light is also divided into strong light and soft light, which is also a literal meaning. Strong light is a very strong transition between the subject and the background, soft light is a soft overload.

Creative lighting: for example, using object patterns and colours to create light projections to add complexity to a scene.

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