As there were more movements, the key pose and polish of the final animation needed to be done by everyone, so when Sean finished his beginning part, he went to design the male character’s design, and I would finish the later part with Jay to speed up our progress.
This week we are going to sketch out all the storyboards in general, and next week we can move on to the 2D motion storyboards. Considering that the final previs will be in 3D, the final presentation will most likely still be modified, with some deletions and changes to the pacing and story, so we are not drawing too much effort to make the 2D characters beautifully drawn, but rather focusing on explaining the shots clearly, the movement of the characters and their placements, which are the most important.
I studied some videos on design ideas for fights before I drew them, for instance:
I referenced a lot of animation styles and fights, but I still had to design many of the fight scenes myself. Therefore, the images I had in my head needed to be supported by similar films or actual shots, and I searched a lot of references.
Of course, the most important thing on the Lens is composition and framing, and I will keep revising it while considering what kind of framing will be more comfortable, not just using distant shots, close-ups and fixed shots, but also combining some motion and empty shots to make the picture layered and comprehensive.
I ended up drawing storyboards, combining action, shots and building a simple 3D scene with reduced transparency to make it easier for others to read and understand.





Next week I will be working with Jay on the first version of the new motion storyboard, combining the images from the previous Sean drawings and my storyboard with Jay’s.